3D-Design-Studie des UR44 Audio-Interfaces von Steinberg. Bei dieser Arbeit lag der Fokus auf der praktischen Anwendung von Non-destructive-Modeling und dem realistischen Nachempfinden von Materialien (PBR-Workflow). Beinahe alle Elemente des 3D-Modells nutzen extensiv Modifier-Technologie (Array, Bevel, Boolean, Mirror, Solidify, Subdiv. + Edgecrease, data-linked Duplicates usw.).
Scene & Rendering:
- Blender 2.83.3 LTS – Cycles Engine
(3840x1600px, 786 Samples, Adaptive Sampling, Full Global Illumination, Filmic) - Compositor: Intel Open Denoise, Glare (Fog Preset, subtile), Vignette (Elipse Mask + Blur)
- all Renders took roughly 5 Minutes (Intel i7 8700k + Geforce GTX 1070)
- Background by HDRIHeaven.com (invisible, reflection and emission only)
- Front labeling/texture made with Photoshop and was partly taken from the official Steinberg UR44 Manual (PDF)